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Hard surface modelling and rendering for technical industry
This role with a commercial company (outside the video games industry) will suit a Hard Surface Modeller, or potentially Environment Artist, with commercial-grade experience. Experience modelling and texturing photo-realistic (PBR) vehicles and industrial machinery is sought.
Models may need basic rigging (100% bone weights) and animation for e.g. exploded views. Some environment art for photorealistic backdrops may be required. Content may be destinated for websites (WebGL), interactive VR / AR use, or high quality video renders. There may also be some concept work guiding the visual design of real-world machines.
This role is in the defence sector – applicants will need to be UK-based and resident for some years, eligible for UK security clearance, and open to working on military designs! The role is full time and office-based, south of Cambridge. You will also need a full UK driving licence. Salary depends on experience.
Your CV will show:
* Strong relevant skills with 3D modelling software (such as Blender, 3DS Max, Maya, Cinema 4D) including modelling, UV unwrapping, texturing, shader editors, skinning, animation.
* Experience rendering using those packages, and resolving export issues to external renderers and/or game engines (e.g. UnrealEngine).
* Evidence of experience creating photorealistic results for models you’ve created from scratch, ideally with real-world references.
* Something of an animator’s eye as well as a modeller’s, for exploded views, camera pans, etc.
* You are technically minded – you may be speaking with engineers and working from industrial technical specifications.
* Ideally, some basic experience with real-world CAD tools (e.g. SolidWorks).
Please include a link to your portfolio or showreel in your CV – preferably linking to specific relevant examples of your work.
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