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Senior 3D Real-time Environment Artist
Virtual Production
London-based onsite role
A leading UK virtual production facility working across high-end television, film and branded content. The studio operates an LED volume stage and delivers real-time environments for productions that demand cinematic quality, not game-engine aesthetics. They have a busy roster of projects for 2026 and are looking to hire a Senior 3D Real-time Environment Artist to head up environment creation across their virtual production slate.
The Role
The Senior 3D Real-time Environment Artist leads real-time environment creation for virtual productions, ensuring worlds, layouts, and set dressing meet the visual standards expected in film and television.
As their Senior 3D Real-time Environment Artist, you'll oversee environment build, asset preparation and optimisation for Unreal Engine, work directly with clients to interpret creative briefs, and support on-set during shoots when real-time troubleshooting is needed. You'll also shape workflows and mentor artists as the team grows.
The Senior 3D Real-time Environment Artist role suits someone who understands Unreal deeply but approaches it as a creative tool rather than a development platform. You'll need strong opinions on lighting, composition, scale and material quality, and the ability to recognise when something looks "too game-y" for broadcast.
What’s in it for you
* Ownership of the environment look and quality bar across a busy virtual production slate
* Proper creative influence, not just “make it work in Unreal” execution
* A mix of build time and on-set problem solving, so you see your work on the wall, not just in-editor
* Exposure to high-end film/TV clients and the chance to shape how environments are delivered on an LED volume stage
* The opportunity to mentor and grow a team, with space to define standards and workflows as the department scales
* Hybrid working and a permanent role in a facility that’s investing in real-time, not treating it as a side project
As Senior 3D Real-time Environment Artist, you’ll be responsible for:
* Building, dressing and refining environments so they hold up at cinematic standards (lighting, composition, scale, materials)
* Preparing, validating and optimising Unreal Engine assets for real-time performance at cinematic quality (LOD setup, materials, texture budgets)
* Leading creative direction across real-time environment content for virtual productions
* Working on-set during shoots, troubleshooting rendering, tracking, lighting and material issues under pressure
* Consulting with clients on feasibility, translating creative vision into executable environment plans
* Developing workflows and processes that balance artistic control with production efficiency
* Mentoring artists and supporting knowledge-sharing across departments
You'll need:
* 3+ years creating real-time environments in virtual production, VFX or high-end games
* Hands-on Unreal Engine experience, including environment assembly, asset import pipelines, LOD setup, material optimisation and real-time lighting
* Working proficiency in Maya, Houdini or Blender for asset preparation and build support
* Portfolio demonstrating cinematic lighting, composition and environment work with photoreal materials
* Experience working on-set or in live production environments where you've troubleshot issues in real-time
* Ability to communicate technical constraints to non-technical clients and creative teams
* Comfortable making decisions under time pressure during live shoots
If you’re an experienced Senior 3D Real-time Environment Artist who wants your work to read as film on an LED wall, not “good for Unreal”, this is the kind of slate where your eye actually matters.
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